AI Insights · Timothy · July 2024
Top 5 Low Poly Games on Android in the Middle East - Q2 2024
Explore the performance metrics of the top 5 low poly games on Android in the Middle East during Q2 2024, including their weekly downloads, revenue, and active users.
In the second quarter of 2024, the top 5 low poly games on Android in the Middle East showcased varying trends in terms of downloads, revenue, and active users. Here’s a closer look at their performance:
Roblox had a strong quarter with weekly revenue peaking at around $259K in mid-April and maintaining a consistent range between $148K and $257K throughout the period. Weekly downloads saw a significant rise, reaching up to 94K in mid-June. The game also boasted impressive weekly active users, starting at roughly 2.26M at the beginning of April and climbing to 2.47M by the end of June.
Idle Lumber Empire experienced a steady increase in weekly revenue, peaking at approximately $4.9K in mid-May. Weekly downloads fluctuated, achieving a high of 4.3K in early June. Active users rose from around 4.6K at the start of April to a peak of 7.1K in mid-May, before settling at 5.7K by the end of the quarter.
Art of War: Legions showed notable revenue spikes, with the highest weekly revenue hitting $5.7K in late May. Download numbers remained relatively stable, with a slight peak at 393 in early April. Active users saw a modest increase, starting at 1.8K in early April and ending at nearly the same level by the end of June.
Frozen City had a more varied performance, with weekly revenue peaking at about $2.1K in late April and then gradually declining to around $909 by the end of June. Downloads showed a declining trend, starting at 1.1K in early April and dropping to 215 by late June. Active users ranged from around 6.4K to 5.5K throughout the quarter.
Eatventure demonstrated a steady performance with weekly revenue peaking at $1K in early April and maintaining a range between $421 and $892 throughout the quarter. Downloads fluctuated significantly, with a peak of 11.8K in early April and a low of 391 in late May. Active users started at 82.9K at the beginning of April and varied throughout the quarter, ending at 63.9K in late June.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.